You are wandering in a shadowy, ever-changing landscape where everything seems to be made of fog. You try to remember who you are, but half-memories are all that come into your mind. You look down and see a sword in your hand. Hmmm. You could hurt your-self with that thing.
The fog seems to thin out to your right, so you walk slowly in that direction...
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A number of years ago, I owned an Apple II computer, and among the games, one of the programs I enjoyed the most was the Eamon FRP Fantasy Role-Playing) game system originated by Donald Brown. This was a text-based series done in Applesoft BASIC, in the public domain, in which many people wrote adventure/fantasy role playing games. At last count there were over 150 of these available for the Apple II (incidentally, some of these have been translated to the IBM and the Atari ST, about half a dozen each).
One of my favorites was Quest for the Holy Grail, done by Evan Hodson. It remained one of my two or three favorite Eamon games. I therefore decided to take his basic game and expand it into an AGT adventure game. In any event, here it is, highly modified to be puzzle-oriented as opposed to battle-oriented. If anyone wonders why there are things in the AGT source code that are not used, this is the reason why. I duly note that probably 80% of the room descriptions are basically Evan's (although they have *all* been changed to some extent), as well as about 10% of the rest of the descriptions. I also made a number of changes to his game (where I felt it necessary) to eliminate any direct quotes from the source which inspired his game, while trying to remain in the same spirit. *All* the puzzles and such were added for AGT, and the ending was totally revised to be more appropriate for an adventure game as opposed to an FRP (i.e., get treasure, kill things). I hereby acknowledge Evan's unknowing contribution of the basic framework of the game and formally give him co-author status. If I had any idea where he was, I'd send him a certificate to hang on his wall.